struct in Clatter.Core
A partial implementation of a non-Unity Vector3 that uses doubles. Source: Vector3d.cs
| Name | Type | Description | Get/Set | 
|---|---|---|---|
| X | double | The x coordinate. | get set | 
| Y | double | The y coordinate. | get set | 
| Z | double | The z coordinate. | get set | 
| Magnitude | double | The magnitude of the vector. | get | 
| SqrMagnitude | double | The square root magnitude. | get | 
| Zero | Vector3d | 
		Vector (0, 0, 0). | get | 
public static double Distance(Vector3d a, Vector3d b)
Returns the distance between two vectors.
| Name | Type | Description | 
|---|---|---|
| a | Vector3d | 
		The first vector. | 
| b | Vector3d | 
		The second vector. | 
public static void operator+(Vector3d a, Vector3d b)
Vector addition.
| Name | Type | Description | 
|---|---|---|
| a | Vector3d | 
		The first vector. | 
| b | Vector3d | 
		The second vector. | 
public static void operator-(Vector3d a, Vector3d b)
Vector subtraction.
| Name | Type | Description | 
|---|---|---|
| a | Vector3d | 
		The first vector. | 
| b | Vector3d | 
		The second vector. | 
public static void operator-(Vector3d v)
Vector negation.
| Name | Type | Description | 
|---|---|---|
| v | Vector3d | 
		The vector. | 
public static void operator*(Vector3d v, double d)
Vector multiplication.
| Name | Type | Description | 
|---|---|---|
| v | Vector3d | 
		The vector. | 
| d | double | The scalar. | 
public static void operator*(double d, Vector3d v)
Vector multiplication.
| Name | Type | Description | 
|---|---|---|
| d | double | The scalar. | 
| v | Vector3d | 
		The vector. | 
public static void operator/(Vector3d v, double d)
Vector division.
| Name | Type | Description | 
|---|---|---|
| v | Vector3d | 
		The vector. | 
| d | double | The scalar. | 
public static bool operator==(Vector3d a, Vector3d b)
Vector equality.
| Name | Type | Description | 
|---|---|---|
| a | Vector3d | 
		The first vector. | 
| b | Vector3d | 
		The second vector. | 
public static bool operator!=(Vector3d a, Vector3d b)
Vector inequality.
| Name | Type | Description | 
|---|---|---|
| a | Vector3d | 
		The first vector. | 
| b | Vector3d | 
		The second vector. | 
public Vector3d(double x, double y, double z)
| Name | Type | Description | 
|---|---|---|
| x | double | The x coordinate. | 
| y | double | The y coordinate. | 
| z | double | The z coordinate. | 
public Vector3d(double[] vector)
| Name | Type | Description | 
|---|---|---|
| vector | double[] | The vector. We assume this has exactly 3 elements. | 
public override string ToString()
Stringifies this vector.
public void Normalize()
Normalize this vector.
public void CopyTo(Vector3d v)
Copy another Vector3d into this one. This is faster than using the = operator to set a new value.
| Name | Type | Description | 
|---|---|---|
| v | Vector3d | 
		The other Vector3d. | 
public override bool Equals(object other)
Equality comparison.
| Name | Type | Description | 
|---|---|---|
| other | object | The other object. | 
public override int GetHashCode()
Returns the hashcode.