enum in Clatter.Unity
The mode for setting the mass of an ClatterObject
.
Value | Description |
---|---|
body | The mass is the same as the mass of the object's Rigidbody/ArticulationBody. |
fake_mass | The mass is set explicitly in ClatterObject and may vary from the mass of the object's Rigidbody/ArticulationBody. This is useful if you want to create unrealistic sounds. |
volume | The mass is derived from the object's impact material, volume, and ClatterObject.hollowness. |