MassMode

enum in Clatter.Unity

The mode for setting the mass of an ClatterObject.

Value Description
body The mass is the same as the mass of the object's Rigidbody/ArticulationBody.
fake_mass The mass is set explicitly in ClatterObject and may vary from the mass of the object's Rigidbody/ArticulationBody. This is useful if you want to create unrealistic sounds.
volume The mass is derived from the object's impact material, volume, and ClatterObject.hollowness.