ImpactMaterial

enum in Clatter.Core

Audio materials for impact sounds. The integer suffix e.g. _2 is the "size bucket". To generate realistic audio, smaller objects should have smaller size bucket values. See ImpactMaterialData for various means of deriving the size bucket value.

Value
ceramic_0
ceramic_1
ceramic_2
ceramic_3
ceramic_4
ceramic_5
glass_0
glass_1
glass_2
glass_3
glass_4
glass_5
metal_0
metal_1
metal_2
metal_3
metal_4
metal_5
wood_hard_0
wood_hard_1
wood_hard_2
wood_hard_3
wood_hard_4
wood_hard_5
wood_medium_0
wood_medium_1
wood_medium_2
wood_medium_3
wood_medium_4
wood_medium_5
wood_soft_0
wood_soft_1
wood_soft_2
wood_soft_3
wood_soft_4
wood_soft_5
cardboard_0
cardboard_1
cardboard_2
cardboard_3
cardboard_4
cardboard_5
paper_0
paper_1
paper_2
paper_3
paper_4
paper_5
plastic_hard_0
plastic_hard_1
plastic_hard_2
plastic_hard_3
plastic_hard_4
plastic_hard_5
plastic_soft_foam_0
plastic_soft_foam_1
plastic_soft_foam_2
plastic_soft_foam_3
plastic_soft_foam_4
plastic_soft_foam_5
rubber_0
rubber_1
rubber_2
rubber_3
rubber_4
rubber_5
fabric_0
fabric_1
fabric_2
fabric_3
fabric_4
fabric_5
leather_0
leather_1
leather_2
leather_3
leather_4
leather_5
stone_0
stone_1
stone_2
stone_3
stone_4
stone_5